Commissioned work for Salty Dog Studios and their upcoming game, Legacies: Conservation & Sabotage.
Check it out here: https://store.steampowered.com/app/1269730/Legacies_Conservation__Sabotage/
It was a fun challenge trying to balance so much happening in the scene - a large ship looming above, sea mines, and the various ocean wildlife all littered about.
I approached this with more of a cell shading feel, with a basic sketch and flats first, then texture and colour variation, and finally slowly introducing lights one at a time.
In bigger illustrations like this, it's so important to tackle things slowly and continuously build the image up. It can be very easy to get lost and frustrated, so keep referring to your references and try stuff out!